
Prices, availability, and the value of items all vary greatly between each trader.

Traders now have a huge variety of items available, and none of their inventories are in any way similar. After weeks of thinking over how to balance the games trading system, I added and tested hundreds of new items, how much they would cost and sell for, and from whom specific items would be offered to make each trader in the game feel unique and worth the trip to visit more than once or twice. And it was hard to stock up on ammo because they would barely have any in stock, or even none at all. In the original unmodded game, the traders would always offer weapons and armor that you didn't need because you already had something better by the time they were unlocked. After considerable frustration with the way the vanilla (original) game had played, I decided to create my own mod which would completely overhaul the traders and add more variety and immersion to the experience. Shadow of Chernobyl mini-mod by Halcyon777Īt the time this mod was originally released in 2012, there were virtually no existing mods out there which improved on the trading system in Shadow of Chernobyl in a realistic and practical way, they were either lazy renditions of the original game's trader inventory, or they were outright cheats that unlocked all of the weapons and armor found in the game, and made them too easy to afford. This is what i have so far, I am sure there are people who can contribute more info about modding these itx file, so that the first trader we meet can carry assault rifles armor artifact right off the get go. This mod process is simular to warhammer dawn of war. In these folder, are itx text file that can be modded, and names we need for the mod such as fn_2000.

I extracted these file into gamedata folder i created in D:\Program Files\THQ\S.T.A.L.K.E.R. Here is what i figure out so far dbex_rel_1.rar is a extractor that can extract db file located inĭ:\Program Files\THQ\S.T.A.L.K.E.R. Its possible, some russian modder did it but too stingy to share the steps.


Anyone here interested in putting on your thinking cap and help me come up with a procedure to give the first trader we meet in the game some of the hard hitting weapon and vest right off the bat? g35, an11, dragonov svd etc
